rodrigues
esta.general.rodrigues
¶
get_rotation_matrix_rodrigues_vec_axis(input_uvec, required_uvec_direction=None)
¶
rotate a vector about an arbitray axis by some angle theta so as to align it along x/y/z axis by using Rodrigues's formula
Or find the rotation matrix using Rodrigues formula (both points are same!!)
Parameters:
-
input_uvec–3D unit vector (non-unit vector should also work, e.g. for the case of atomic positions)
-
required_uvec_direction–required unit vector direction, default is x-axis
Returns:
-
R(array of rank2) –rotation matrix for rotating the input_vec along the input direction
-
----------------– -
The Rodrigues rotation formula gives us the following way to rotate a vector v⃗ by some angle θ about an arbitrary axis k⃗– -
v⃗ rot=v⃗ cos(θ)+(k⃗ ×v⃗ )sin(θ)+k⃗ (k⃗ ⋅v⃗ )(1−cosθ)– -
Let's call this the "vector notation" There is also a way to obtain the corresponding rotation matrix R– -
, as such:– -
R=I+(sinθ)K+(1−cosθ)K2– -
↓– -
v⃗ rot=Rv⃗– -
where K– -
is the cross-product matrix of the rotation axis:– -
K=⎛⎝⎜0kz−ky−kz0kxky−kx0⎞⎠⎟– -
See here: https://math.stackexchange.com/questions/2828802/angle-definition-confusion-in-rodrigues-rotation-matrix–
get_rotation_matrix_rodrigues_vectors(vec1, vec2)
¶
Get a rotation matrix which rotates vec1 onto vec2 with the help of Euler-Rodrigues'rotation formula. This method is somewhat more general than the get_rotation_matrix_rodrigues_vec_axis method
..note:: See the question on SO: Calculate Rotation Matrix to align Vector A to Vector B in 3D? https://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d/476311#476311
Parameters:
vec1 : array 3d array, initial pt in 3D space vec2 : array 3d array target pt after rotation in 3d space
Returns:
rot_mat : array of rank 2 (matrix) Rotation matrix which transforms vec1 into vec2